A few things about the game and setting:
It's set in the year 2723, years after humanity has found the means to travel vast distances of space in manageable amounts of time. The technology is referred to as Warpshot technology. More specifically, the setting that has been created is a cluster with four habitable planetary systems, most with 3 to 5 populated planets. Some planets have dominant ecosystems, some are terra-formed, so they more closely resemble Earth.
The two major systems are the Norinay System and the Cloress System, and there are also the Atlas System and the Liarra System. The Atlas System setting is designed as an additional content pack, and so is the Liarra System. The Atlas Pack adds the fourth non-human character race, the Aspir. The Aspir are a tunneling war-torn species, inhabiting the planet of Charybdis. This content pack also adds on Plasma Weapons, Sonic Weapons, Heat-based Damage and Weapons, and Radiation Weapons. These technologies are more advanced than some of the standard equipment for the basic system.
The Liarra System is currently in the middle of a large-scale planetary conflict, used to play military based character campaigns. A major faction or government has succeeded in conquering 3 of the 5 habitable planets in the system, and without intervention it is likely that the two remaining planets will fall as well.
I've created an array of characters and factions to help populate the world, and give ideas to GM's and players for characters. For major factions there is the Interstellar Police Force(IPF), which governs most interplanetary jurisdictions and space travel. This faction would be comparable to Interpol. Most planets would have a standing defense force, often operating as the police or security on the planet in times of peace. There are nine major corporations, each with various sub-corporations. They are: Stansis, Draskel, Augstrom, Hughes, Maritech, Connasin, Intellitron, Prometheus, and Blugoss. Each specializes in specific fields, helping give shape to the gear created for the game.
This system seems to work well as a single-player campaign, as well as the standard 4 player campaign. For single-player campaigns, there is a game mechanic for active party members and player control. Content packs will add many NPC's for the GM and player's use, giving a variety to suit almost any play style. Additional content packs being worked on are the Mercenary Pack and the Pilot Pack. The Mercenary Pack will include several missions/jobs and infrastructure, additional arms and armor, and assorted Mercenary NPC's. The Pilot Pack will include several Pilots jobs/missions, new vehicles and armaments, as well as additional NPC's.
See the Concept Designs page to view some of the designs for various planetary systems and characters.
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