Name: Elara T'Surin
Age: 23 Years(Terran Equivalency)
Home Planet: Vrox
Height: 5' 4"
Weight: 120 lbs
Hair: Brown
Eyes: Blue-Green
Attributes(17)
STR 2
DEX 5
CON 1
INT 3
PER 4
CHA 2
Derived Statistics
HP: 12
DC: 10
Initiative: 5
DR: 2/2
Reflex: 5
Fortitude: 1
Will: 4
Speed: 35ft/full action
Light Load: 60lbs
Max Load: 180lbs
Skills(20)
Pistols 4
Longarms 3
Running 3(+1)
Stealth 3
Gymnastics 3(+1)
Hacking 2
Pilot(Groundcraft) 2
Abilities/Traits(20)
Athletic(5)
Mercenary(Marhill)(5)
Running Shot(10)
Modifiers
Attack(Pistol): +10/+11(BF)
Damage(Pistol): 4p(P)/7p(P)(BF)
Dodge(Gymnastics): +9
Running Shot(Pistol): +9/+10
Gear
Blugoss Wander Evo-Suit with Kevlar Underlay
- DR 2P/2E, 4 hours O2
Kerstall Arms Sighter Monocular
Kerstall Arms Defender Pistol
- Scope(increases range increment to 30 ft from 20 ft)
- Silencer
- Gas-Vent(reduces recoil value by 1)
- Laser-sight(+1 to attack rolls 20 ft or less or in low-light)
- Firing mode upgrade(enables burst-fire)
- 4p(P) Damage, 14 round clip, RC 0/0
Some of the choices also were about optimizing the gear that I got for a starting character, I believe I went with 1500 or 2000 credits. This enabled the player to buy just enough equipment to get started. For this character, I chose the Mercenary Perk, and selected Marhill for the company because they receive a 10% discount on Kerstall Arms weapons. With Running Shot, Athletic, and her Running and Gymnastics skills, Elara should have no issues freely moving about in combat. Simply follow up with the Light Foot Trait(10) and Combat Mobility(10), and her mobility increases(calculated with dexterity, not strength) and she does not provoke attacks of opportunity when moving in combat.
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