Friday, April 6, 2012

A Few Things About Balance

I'd like to take a moment to discuss balance of game play and mechanics, and how that relates to some of the system.  I gave two sets of starting build points, and I've always used the second set.  This gives the character more points, thus more character direction in the build.  The problem is that the character can be decently skilled and blow through low-level enemies early on.  The plus side is that this makes combat for random encounters and grunt enemies very quick, and gives the character a chance to succeed brilliantly at what the player envisions.  Lieutenant-level enemies(mini-boss), or Boss-type characters are then built to give the player that struggle that every player needs to feel accomplished.
GM's may want to limit the max numbers a starting character can spend in a skill, possibly to 3 or 4.  Another things to watch out for is everyone making a "dex-tank", especially considering that Dexterity is the attribute related to most or all firearms skills.  One thing a GM can do is apply a Strength requirement on heavier guns, or suffer a -1 or -2 penalty to attack rolls for being unable to hold the gun steady.

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