Guardian:
The "tank" class, the Guardian focuses on generating Threat Charges, which grant an HP pool that shields the active party, using the Guardian's HP to fuel it. When the Threat Charge is built it takes 1 HP from the character and transfers it to the Threat HP Pool, which protects the Active Party. The Guardian Trait sets the T-HP(Threat HP) to build 2 HP per charge, gives a bonus to max Threat Charges, and a bonus to max HP and max T-HP. Max Threat Charges for the Active Party is default at 5.
Guardian(15):
- Threat Charges grant x2 T-HP
- +5 Max HP
- +5 Max T-HP
- +5 Max Threat Charges
Goad(5):
- Standard Action
- Builds 1 Threat Charge
Taunt(10):
- Full Action
- Target must make a Will Save to resist Target Change, vs CHA
- Builds 1 Threat Charge
Taunt+(5):
- Sustainable
- Builds an additional Threat Charge each Turn
- Target re-rolls Will Save each Turn
Discharge(10):
- Full Action(Consumes Full-Action attack ammo)
- Builds 2 Threat Charges
- Causes enemies within 10ft to make a Will Save to resist Target Change, vs CHA
Discharge+(5):
-Target Change radius increased to 20ft
Shield Other(10):
- Character takes 1 damage that the designated target would normally take(cannot shield from poison effects)
Shield Other+(5):
- Character takes 2 damage that the designated target would normally take(cannot shield from poison effects)
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