Tuesday, May 21, 2013

The Guardian Class(Tank)


Guardian:
The "tank" class, the Guardian focuses on generating Threat Charges, which grant an HP pool that shields the active party, using the Guardian's HP to fuel it.  When the Threat Charge is built it takes 1 HP from the character and transfers it to the Threat HP Pool, which protects the Active Party.  The Guardian Trait sets the T-HP(Threat HP) to build 2 HP per charge, gives a bonus to max Threat Charges, and a bonus to max HP and max T-HP.  Max Threat Charges for the Active Party is default at 5.

Guardian(15):
- Threat Charges grant x2 T-HP
- +5 Max HP
- +5 Max T-HP
- +5 Max Threat Charges

Goad(5):
- Standard Action
- Builds 1 Threat Charge

Taunt(10):
- Full Action
- Target must make a Will Save to resist Target Change, vs CHA
- Builds 1 Threat Charge

Taunt+(5):
- Sustainable
- Builds an additional Threat Charge each Turn
- Target re-rolls Will Save each Turn

Discharge(10):
- Full Action(Consumes Full-Action attack ammo)
- Builds 2 Threat Charges
- Causes enemies within 10ft to make a Will Save to resist Target Change, vs CHA

Discharge+(5):
-Target Change radius increased to 20ft

Shield Other(10):
- Character takes 1 damage that the designated target would normally take(cannot shield from poison effects)

Shield Other+(5):
- Character takes 2 damage that the designated target would normally take(cannot shield from poison effects)

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