Wednesday, January 25, 2012

Setting

The setting for the system is a group of planetary systems known as the Visceroth Cluster.  It is comprised of three(working towards four) systems, known as the Atlas System, Cloress System and Norinay System.  The time frame is in the first half of the 28th century, and humanity has discovered technology to cover vast distances of space in manageable amounts of time.  There are some alien species to be found in these systems, the etiquette-focused Kites, the nomadic barbarians the Yeti, the jungle amphibians the Narina, and the war-driven burrowers the Aspir.



System

The system is based on three groups of character statistics:  Attributes(physical and mental stats), Skills, and Abilities/Qualities.  The attributes are Strength(a measure of the character's physical strength), Dexterity(a measure of the character's physical reflexes, speed, and yes, dexterity), Constitution(a measure of the character's physical toughness and hardiness), Intelligence(a measure of the character's mental prowess), Perception(a measure of the character's mental quickness and fortitude, as well as understanding), and Charisma(a measure of the character's social...ness).

Skills are quite varied, and any can be made to fit into a campaign or session as needed.  I've grouped weapon skills into categories(Unarmed, Melee, Exotic Weapon(specified), Pistols, Automatics, Shotguns, Longarms, Heavy Weapons, and Gunnery).  Some technical skills include Computers, Hacking, Sabotage, Electronics, Repair, Demolitions, Lockpicking, Forgery, Craft(subcategory), and many others.  There are many other skills, such as Medicine, First Aid, Stealth, Running, Gymnastics, Sleight of Hand, Knowledge(subcategory), Dodge, Swim, Climb, Bluff, Persuade, Barter, Intimidate, Gather Information, Seduce, Interrogate, Pilot, Notice, Search, Navigate, Escape Artist, Shadow, and anything else you can think of.  Another skill is known as Nanite Usage, a skill related to one of the special abilities/powers a character can wield.  I will explain it more at another time.

Abilites and Qualities are exactly that, special things the character can do or just special things about them.  Some examples are Ambidexterity, Dead Eye, Quick Aim, Keen Eye, Quick Draw, Reflex Attack, Double Tap, Brawler, Toughness, Will To Live, Improved Initiative, Packmule, Nerves of Steel, Nanite Carrier, Light Foot, Critical Eye, and quite a few more.

Derived stats are Health Points, Initiative, Carrying Capacity, Speed, and Saving Throws(Reflex, Will, Fortitude)

Introduction

I've spent the last couple years working on a d10 Pen and Paper Roleplaying System and Setting, so far called Future d10, the setting named the Visceroth Cluster.  I've put so much work into it, as well as countless hours of my free-time, and even gotten to play a some sessions to beta test it with friends.  It's beginning to become more and more cohesive over time, it's just a matter or actually penning the near-infinite amount of information such a vast idea covers.  So here's a start.